PC-98 Puzzle Game Concept Art
I wanted to create a concept for a game that was both a visual novel and puzzle game. The story would follow a magical girl style plot set in a brutalist, communist environment and to kill baddies you would have to compete in a color matching puzzle game, like Puyo Puyo. I was heavily influenced by 90s raver fashion and PC-98 games.
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UI/UX
I started with the UI to settle with a color palette and sense of the gameplay. The layout is meant to replicate the look of PC-98 games where the action would take place in a small part of the screen.
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Icons and assets up close
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Environment Design
My initial critique said that the first color choices blended too much into the UI and the right was too baron. So after playing around with the colors I settled on the green/purple and added some more elements to break up the composition.
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Sketches for the environment and initial color
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Villain Character Design
The initial sketches of the enemy/villain the top arms were down so I raised em to make the silhouette stronger. The initial color did not fit the rest of the game. So I played around with color variations until I settled on the version below.
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Silhouettes and color variations
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Main Character Design
I wanted to focus on the outfit of the character but I was told the poses were too boring. So for the final I worked on giving her a more dynamic pose that took my favorite elements from each of the designs.
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Silhouettes and Sketches
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Key Image
Meant to be used for the box art poster or social media header. Features the city and the main character crossing paths with her superhero self.
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Sketches and Influence
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